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Wardancer Kindred

Finally got around to painting these guys… they have been on my desk forever!  I really haven’t been motivated to paint them since 8th Edition really isn’t kind to them, but once I started, they were actually pretty fun.

As stated above, they aren’t as strong in this edition as they were in previous editions.  They too fragile for what they do now (which is essentially suicide bomb into a unit with a character and hope for a lucky 6 with the Killing Blow dance!), and frankly Dryads do it for cheaper (although sans Killing Blow).

My hope is by hording them now, when the new Wood Elf book comes out, they will be uber!

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Gameshoppe Charity Con + Foodhammer

woodelveskarlkopinski

Every year the Gameshoppe runs a “Charity Con” to help out the local food pantry, and every year we run a “Foodhammer” tournament.  Foodhammer is basically Warhammer, but you can “buy” rerolls by donating cans of food.  It’s really meant to be a silly/fun event to help out those people who are less fortunate than the people who can blow hundreds of dollars on plastic toys!

Unfortunately we had one guy essentially “rage quit” after the first round and make quite a scene, but it worked out in the end and in the long run I think the event was better for it.

I managed to go a perfect 0-0-3 for the day, playing Warriors of Chaos, Goblins and Dwarfs.  I basically ran what is called a “Hobo Stew” list, which is essentially a little bit of everything:

Lvl 4 with Beast Magic and Scroll
BSB with Hail of Doom Arrow
3 units of 10 archers (one unit with the Flaming Banner)
3 units of 8 Dryads
6 Wildriders6 Waywatchers
2 Great Eagles

 

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Scenario of the Week League – Intro and Weeks 1 & 2

Yo yo yo!  With the conclusion of our Blood in the Badlands Campaign (I’m 1/4th King of the Badlands!), next up on our Warhammer Monday’s docket is a “Scenario of the Week” league.  The premise of the league is to play those goofy scenarios found in the various rulebooks/army books/supplements that would otherwise go unnoticed!  First week pairings were to be randomly drawn, with following weeks challenges may be issued starting from people who had the least amount of points going on up.  Speaking of points, a win netted you 3, a draw 2 and a loss 1.

I will go over the first two weeks briefly, and then hopefully from this point on I will do full detailed battle reports!  With that said, onwards!

Week 1: The River of Death!

River of Death

This was a pretty simple scenario involving a mysterious river running through the middle of the board.  There were 2 fjords that allowed for safe passge, which were also the objectives for the scenario.  In the event of a tie, the one with the most VPs would win.

I ended up taking my Wood Elves:

Lvl 4 with Beast Magic, scroll and the Moonstone of Hidden Ways
BSB with Asyendi’s Bane and the Hail of Doom Arrow

3 units of 10 Archers /w musicians (1 unit had the Flaming Banner)
2 units of 5 Glade Riders with Musicians
4 units of Dryads

6 Wildriders with +1 Movement Banner
3 units of 5 Treekin

2 Great Eagles
2 units of 5 Waywatchers

I ended up drawing Mark’s Warriors of Chaos army.  He approximately had:

Mounted Beatstick Chaos Lord
Mounted Beatstick Hero
Lvl 2 Shadow Wizard

2 units of Warriors (Halbreds and Shields)
1 unit of Marauders
2 units of Slaanesh Fast Cav

2 units of Knights

Shaggoth.

With my high number of deployments, Mark basically camped all his infantry on one fjord and his cavalry on the other, since I could outdeploy him.    Between the deployment rules, vanguard moves and scouting, I was able to surround his cavalry wing and eliminate it through the course of the game.  Between my Waywatchers going crazy with Killing Blow, magic and general trickesy Wood Elf trickery, I was able to eradicate the cavalry wing, claim one of the objectives, and win on VPs.

Week 2: Surprise Encounter

The deployment rules for this scenario were pretty interesting.  Essentially you roll off and each player deploys one unit in one zone.  Once all zones are taken, the rest of your stuff comes in one of your zones randomly, as if it had pursued a unit off of the table.

Once again, I had to rely on tricksey Wood Elf trickery to get the job done, so I busted out Drycha and Friends:

Drycha

5 units of 8 Dryads
1 unit of 20 Dryads with Champion (character bunker)

2 units of 5 Wild Riders
1 unit of 6 Wild Riders with +1 Movement Banner
2 units of 3 Treekin

2 Treemen

I ended up being challenged by Billy’s Lizardmen!  He ran:

Uber Slann with all the toys
Chakax
Lvl 2 Skink Priest

Uber Unit of Temple Guard
3 units of a single Jungle Swarm
2 unit of Skirmishing Skinks
2 units of Razordons

Billy initally deployed his 3 single Jungle Swarms, I deployed the big unit of Dryads with Drycha, and 2 units of 8 Dryads.   We both went for points denial, basically holding our stuff off of the table as long as we could, although Billy brought on his uber Temple Guard unit with Chakax and the Slann early one for magical supremacy.

I was able to “awaken”2 units of Wild Riders and a Treeman midfield, and the following turn I was able to hit his Temple Guard unit in the front with the Treeman and Wild Riders in the flanks and rear.  I was able to kill about half the unit, but thanks to Chakax, they were unbreakable!

Things were looking really dicey for me, as he could easily resurrect his unit with Life Magic, but Billy miscasted and ended up nuking the entire unit with S10 hits!  This shifted the combat heavily in my favor, as I was able to drop Chakax and win combat by a relatively large number and run down the Slann!  With a 1500+ point swing in my favor, Billy called the game!

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